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Active GodsEdit

Acantheis, Divine Mystic

Player: Elricaltovilla
Divine Rank: {{{divine rank}}}
Domains (Portfolios): Magic (Aether), Creativity (Invention)
Theme: Inspired Magician and Inventor
Alignment: Lawful Neutral
Abilities: Source of the Arcane
Atk/Def/HP: 4/3/3
Items/Bonuses: Bands of Divine Sacrament (+1 Def when fighting alongside Xia)
Creator: The Creator

Description
Acantheis is a being of pure intellect. He is the spark of creativity that inhabits all living things and a champion of creation, invention, discovery and innovation.

Acantheis views the world through a microscope and a telescope simultaneously. Every detail fascninates him, and no knowledge is enough. New things are always being born or made and this delights the Divine Mystic to no end. Given the opportunity, Acantheis might spend a century studying the veins in a mint leaf or creating the ultimate weapon of destruction, just to see if he could.

Acantheis's goals are to create new things, engender the creation of new things by his creations, inspire those creations to create new things... ad infinitum. That doesn't mean he's going to sit there making things in his domain and not interacting with people, he obviously needs to test out his latest invention/spell/language/super death nuke. But as far as Acantheis is concerned, Creation=good stagnation=bad. So expect him to start messing with things if life gets too boring to hold his interest.

Alynaia, Lady Pain, She of Thorns, the Weeping Girl

Player: C’nor
Divine Rank: Fledgling
Domains (Portfolios): Pain (Emotional), Suffering (Physical), Torment (Mental)
Theme: Tortured Goddess of Pain
Alignment: True Neutral
Abilities: None
Atk/Def/HP: 4/3/3
Items/Bonuses: None
Creator: The Creator

Description
Pain is the lot of Alynaia, a thing she is... Resigned to, at least, and perhaps, or so the darker rumors say, that she has come to enjoy.

Whatever the case, though, her best known aspect remains that of Lady Pain, Maiden of Suffering, ruler over tortures, the one responsible for the spark of inspiration in the mind of a man given the duty to whip another for some transgression that lets him apply the lash in such a way that it cuts straight through cloth and skin, though she generally does not hold with pain for its own sake.

Her second facet is well known enough, if less commonly so than Lady Pain; She of the Thorns, Mistress of Retributions, the one who causes a woman who lost her lover to hunt down their killer and bleed them slowly.

Finally, she is also The Weeping Girl, and The Evertormented, a healer of wounds and pain, using her intimate knowledge of suffering to ease that of others, if she can, whether directly or through mortal agents; the healer who had a sudden flash of intuition about how a plant might combine with another to ease their patient's pain could credit her for that... If they knew this aspect of her existed, at least, which very few do.

Alynaia's appearance varies depending on what she's doing, her mood, and the impression she wants to give, so her physical description is highly variable.

Arlom, the Sentient Labyrinth, the Living City

Player: Mystic1110
Divine Rank: Intermediate
Domains (Portfolios): City (Vastness), Gluttony (Fear)
Theme: The Sense of Unease and Entrapment
Alignment: Neutral Evil
Abilities: Cloaked in Wanderlust
Atk/Def/HP: 1/5/4
Items/Bonuses: None
Creator: The Creator

Description
Arlom appears as a sprawling city, but he is not A city. He vanishes and appears wherever he wants to manifest. This may mean he is an otherworldly metropolis or he can appear as a vast suburb, or even a forest of elven tree houses. He may appear as a city in hell or a glowing white city on the moon. Always though his streets and buildings are immaculate, pristine and beautiful. His streets are also, not empty, just vast and sprawling, each being living with every other just out of the corner of their eyes.

At least one specimen of every sentient race, from every plane lives within him. Not by choice, but Arlom operates through his Doors. The Doors are the entrances to the The Metropolis of Lost Shadows. They can appear at any place at any point in time, even over other doors. Their appearances vary. Some Doors have been described as elaborately ornate. Others have been described as plain and regular. Either way once you enter through one of these doors, there is no escape from Arlom, not even in death. Arlom is a plane and sanctum onto himself...

Not that you can't live perfectly fine within the Arlom. Even though people hardly see each other within Arlom, no matter how many people there are societies have formed within him. There are heroes and legends, even a pecking order: The streets of Arlom are ruled my enigmatic and mysterious mayor; it is unclear whether this mayor is Arloms manifestation or another being. The Mayor simply demands respect and obedience. . .

Arlom's, The Sentient Labyrinth's, goals are to spread beyond the confines of his body, to not just be ANY city, but EVERY city, and spread those cities, to spread, to Urbanize the whole existence! He doesn't spread fear, that happens naturally being the representation of "being lost."

Athan'alik'golran'nikal'ishoth'faran'malandragos a.k.a The Devourer

Player: thedarkstone
Divine Rank: Fledgling
Domains (Portfolios): Energy (Devouring), Power (Amalgamation)
Theme: Swallower of Souls and Other Stuff
Alignment: Neutral Evil
Abilities: Inconceivable
Atk/Def/HP: 8/1/1
Items/Bonuses: None
Creator: Arlom

Description
Athan'alik'golran'nikal'ishoth'faran'malandragos, commonly called The Devourer, takes many forms. His favorite is appearing as a mist of sorts, a field of scintillating energy, that, it is apparent upon looking at, could and would consume anything it wrapped itself around. His next favorite is a mass of sharpness. A huge, churning, seething mass of sharp and pointiness. The third favorite is a humanoid form made of the screaming of a thousand children's souls, crying out in agony. The Devourer seeks the consumption of all, the amalgamation of all power into himself. To that goal, he works at making alliances, doing anything to further himself. He was born of the city god, Arlom, born with the desire to consume all, and bring all into himself.

Edri, the Reluctant

Player: AgentIndy
Divine Rank: Lesser
Domains (Portfolios): Mind (Improvement), Air (Flight), Life(Void), Void(Souls)
Theme: Reluctant Deity
Alignment: Chaotic Good
Abilities: None
Atk/Def/HP: 5/3/2
Items/Bonuses: None
Creator: Vylcent

Description
Edri is a deity of insecurity, and self doubt. He second guesses his actions every step of the way, and is is insecure about his social standing with his peers. The only thing Edri doesn't doubt is his morality, as he believes in helping others that are less fortunate. He recognizes the problems he has, and has been trying to get his self esteem up, but so far in his existence it hasn't been working.

His insecurities are even reflected in his appearance. He wears a trench coat that is several sizes too big for him, which also covers up his feathery wings on his back. He looks like a teenage human trying to wear a grown man's clothes, and as such he is rather unimpressive looking. His hair is brown, and his eyes are green.

Overall, he tries to help people, and make them better themselves, so they can help others. If someone he had helped were to use his goodwill to hurt someone else, he would be mortified, and would probably withdraw from the universe for a while.

Ensirex, the Skittering End

Player: Lord_Asmodeus
Divine Rank: Lesser
Domains (Portfolios): Death (Consumption), Change (Evolution)
Theme: Bug God of Death and Evolution
Alignment: True Neutral
Abilities: Mad Scientist
Atk/Def/HP: 3/3/4
Items/Bonuses: None
Creator: The Creator

Description
Ensirex appears as a large insectoid creature, appearing as half reaper, half insect. A beetle like shell seems to form a reapers hood, huge sickle clawed upper limbs form the reapers Scythe, his delicately fingered exoskeletal mid-limbs his reapers bony hands, a pair of long slender legs hold him tall and imposing, the elongated heel reminiscent of a dog or other quadrupedal beast, and his gossamer wings act as his reapers Cloak. Of course, being the god of Change, all these things are subject to immediate and constant change, as he evolves into various new forms. Ensirex sees death as merely a stage of existence. He believes strongly in the nature of change and evolution in all of its forms, and he seeks through his endless consumption to better know his own state, and the states of all creatures. His consumption is as simple as that of other living or unliving things, or even as simple as the consumption of knowledge. It is equally the need for constant change which consumes him totally.

Gjol Maduur, He Who Walks in Madness

Player: Darklady2831
Divine Rank: Lesser
Domains (Portfolios): Fear (Nightmares), Darkness (Lightlessness), Madness (Insanity), Caverns (The Underdark)
Theme: Eldritch Horror of the Underdark
Alignment: Neutral Evil
Abilities: Inconceivable
Atk/Def/HP: 4/3/3
Items/Bonuses: None
Creator: The Creator

Description
Gjol Maduur is a being of alien origin. Though a god, it's mind and body are warped beyond recognition. Most Mortals would be sickened by gazing upon his form, and even reading his name would bring up thoughts of immediate and complete WRONGNESS towards his existence.

Gjol Maduur does not live, he exists. He exists in a space above life, death, and undeath. He is the lord of that which the sane revile, and his influence corrupts normal reality like a plague. He does not wish to destroy, but to corrupt. He dwells in the deep places of the earth, beneath miles of rock. His servants revile the light of day, prefering the damp, dark caves of the Underdark. Those who delve into his domain find their senses assailed by fear and madness. Shadows become longer, movement more agitating, sounds both sharper and duller. When a Mortal delves beneath the earth into the domain of Gjol Maduur, paranoia assails their mind, and they can't be sure that anything they sense is what it really seems.

Gjol Maduur desires the complete and total corruption of reality into a waking nightmare. Love will give way to hatred, courage to fear, and strength of body to quivering lumps of mediocrity. He Who Walks in Madness is the nemesis of courage, the lord of all that is depraved.

Ing'Dras, the Vast Gate

Player: Draken
Divine Rank: Intermediate
Domains (Portfolios): Time (History), Travel (Journeys), Sand (Travelers), Dreams (Sleep), Fate (Predestination), Mind (Choices)
Theme: Patron of Travelers
Alignment: True Neutral
Abilities: Cloaked in Wanderlust
Atk/Def/HP: 1/4/5
Items/Bonuses: The Silver Plate (+1 Def)
Creator: The Creator

Description
Ing'dras is a great space contained in the form of his devising, fleeting as the moments it is made of and vertiginous in the depths it might reach. Were one to look through him, all of the past would be open to view, but in such whole observation lies madness, and thus the Vast Gate is armored in silvered interlocking plates.

History marches forth from the gate of the present, and the future enters it to become what it is now, the gate is Ing'dras, and it rests confortably within the minimal span of a single moment that dangles on top of a well-founded tower of the past. This place is divine, and its divinity is the god who is the gate and who knows of the future - the endless and numberless and eminently unknowable lines above its shoulders - like no other*.

Ing'dras is the patron lord of all those who wander and those who seek. His world will have not a single being that has nothing to look forward and it shall never forget its past, even if it is lost, specially so, indeed.

Nous, the Undending

Player: Hank McBadass
Divine Rank: Fledgling
Domains (Portfolios): Enlightenment (Clarity), Knowledge (Scholarship)
Theme: God of the Academy
Alignment: Lawful Neutral
Abilities: None
Atk/Def/HP: 4/3/3
Items/Bonuses: None
Creator: The Marquis

Description
Nous is driven by a desire to understand creation and to disseminate that understanding to all conscious life. He will not accept a new proposition until it is thoroughly debated, either internally or externally, and confirmed beyond all doubt. However, when he had accepted a conclusion he will champion it no matter how impractical or how much he dislikes the conclusion. In practice, Nous has very few propositions accepted beyond debate while toying with and testing many others.

With his ongoing internal debate and contradictory actions, Nous might appear schizophrenic or suffering from multiple personality disorder to some. Actually, he is. To eliminate bias and ensure an honest internal dialogue, Nous will often fracture his consciousness into two or more pieces and, if the debate requires it, allow them to act on the world to demonstrate their truth. He varies his corporal form to that most suitable for the exchange of ideas, which, when dealing with mortals, is often their own. However, the form he most often takes is that of a grey hominid body in a simple black and white robe. Whatever physical form he takes, he carries with him a book detailing every thought, argument, counter-argument, and logical proof of the ongoing discourse.

Nous’s goal is gaining an ever clearer and more certain picture of the truth. It is not about acquiring information necessarily, though on occasions that may become necessary to test hypotheses, but rather extrapolating all possible conclusions from the information that exists and dispersing it to all conscious life.

Ordon, the Monster Chained Beneath the Mountain

Player: THEChanger
Divine Rank: Fledgling
Domains (Portfolios): Order (Punishment), Metal (Bindings)
Theme: Enforcer of Law
Alignment: Lawful Neutral
Abilities: None
Atk/Def/HP: 3/5/2
Items/Bonuses: None
Creator: Valmyr

Description
He was mortal once, or so the legends say. A man of fiery hair and burning arrogance. He thought himself above the petty laws of his fellow man, thought himself worthy to take up the divine mantle. He considered himself a lord, a master, a king.

He considered himself worthy enough to defy one of the twelve.

Which among the twelve is no longer remembered. Perhaps he entered the grand Labyrinth which is Arlom, and demanded the Mayor of that place surrender his city. Perhaps he stood against Valmyr the Sword of Light, and struggled to take his throne from him. Perhaps in the deepest winter he came upon Bharus the Frostking, and attempted to wrest that lord’s icy crown away.

Whichever of the twelve Ordon offended, they decided his arrogance was too severe for mere death to be an appropriate punishment. Ordon would have his wish. He would become a god.

Bound with chains of rusted iron, Ordon was dragged deep, deep beneath a mountain of red stone. There, in a chamber filled with the molten magma of the world’s core, Ordon was chained to a mighty boulder. Fused to the very rock around him, Ordon was given a charge. He would be henceforth a servant, a protector, and an enforcer of the laws and oaths of mortals. Ordon’s body lies there still, but his spirit is free to roam. All the gleaming metals of the earth are his chains, and when he wishes to travel, he forms a body of iron, or bronze, or gold as the occasion merits, a vaguely humanoid mass of whirring chains, with a single, glowing red eye.

Ordon has taken to his charge with gusto. Those who abuse the law, those who defy their most solemn oaths, deserters and traitors, all of these find that the Chains of Ordon seek them out as eagerly as they did their first captive. They too will be dragged deep, deep beneath the mountain of red stone, and in the fires of Ordon’s cavern, they will be reborn, and made to serve.

All will be made to serve, with time. Ordon trust no oath, no mortal, not even the gods to keep their word. His old arrogance remains, merely recast, and he desires that all else be recast as well. But Ordon’s imprisonment has taught him patience. He will wait. He can afford to, after all.

He can wait for the end of time itself.

Syviina, The Fateweaver, The Seer of All

Player: Mynaxe
Divine Rank: Fledgling
Domains (Portfolios): Luck (Misfortune), Prophecy (Divination)
Theme: Knower of Secrets
Alignment: Lawful Neutral
Abilities: None
Atk/Def/HP: 2/5/3
Items/Bonuses: None
Creator: Valmyr

Description
Syviina is the Goddess who knows all of your secrets, be they great or small. She is the one who decides if you win with your dice, or if you will live for another day. She is the one who can see all your misgivings, be it in the past, present or future.

She takes the form of an distinguished middle-aged woman with locks of lustrous white hair. Tall for a woman, so about 5'10, with colourless eyes with two small black dots for pupils in each eye that she controls, so as to see everything.

Goals: She wishes to control the luck of anyone she meets, so as to manipulate them further to her ultimate goals of controlling everyone and everything. She wishes to divine the true future from all the fates, but this is impossible on one's own...

The Marquis

Player: Bryn0528
Divine Rank: Fledgling
Domains (Portfolios): Healing (Medicine), Pain (Plague)
Theme: Trickster God
Alignment: Chaotic Neutral
Abilities: None
Atk/Def/HP: 2/5/3
Items/Bonuses: None
Creator: The Creator

Description
A terrible male figure, with flesh the color of rich soil, and white clay painted like bones all across, dressed in an array of bright patterns. He is a god of duality, the two sides of the same coin. With one hand he nourishes, and at the turn of the wrist turns success into excess and waste. The other hand removes obstacles and purifies, but too much and he leaves naught but bones behind. The Marquis is largely out there for his own personal amusement. As a player I have plans for creating plant/animal based medicine and poisons, and eventually spiritual based medicine and regulating that. The Marquis will be a mutable god, so I plan on taking the Many-Faced Trickster ability.

Toran

Player: DaedalusK71
Divine Rank: Fledgling
Domains (Portfolios): Growth (Perfection), Struggle (Self-Awareness)
Theme: Patron of seekers
Alignment: Neutral Good
Abilities: None
Atk/Def/HP: 3/3/4
Items/Bonuses: None
Creator: Ing'dras

Description
Perfection is the way. Perfection is the truth. Perfection is the only escape from oblivion. Those who seek self-improvement, seek self-awareness, eventually seek Toran. Toran grants understanding equally through trial and through toil. His symbol is the hammer and quill. Toran is typically depicted as a powerfully built man wielding a hammer in one hand an a flaming quill in the other. Toran is patron to seekers of truth. Those who seek perfection of an art or craft are looked upon with favor but those who seek Perfection are favored. Law and Chaos are the 'Yin' and 'Yang', the ebb and flow of the universe and are each encouraged in their own right.

Valmyr, The Sword of Light

Player: TheDarkDM
Divine Rank: Fledgling
Domains (Portfolios): Fire (Industry), War (Conquest)
Theme: Burning Tyrant, Feared Protector
Alignment: Lawful Evil
Abilities: Formidable Artisan
Atk/Def/HP: 5/3/2
Items/Bonuses: None
Creator: The Creator

Description
There can be no life without fire, no safety without flame. This is the philosophy that guides Valmyr, and to his mind it is the noblest philosophy of all. His dominion is ever expanding, carrying the fires of progress and order to all corners of creation, whether it is desired or not. While his love of order drives Valmyr to attempt a peaceful takeover before resorting to violence, when roused neither he nor his followers are appeased by anything but the decimation of all who oppose them.

Valmyr appears in his earthly guise as a towering armored figure, easily surpassing eight feet in height. The plates of steely spiritstuff about him blaze red hot at all times, every movement revealing the roiling firestorm that lies behind the armor's joints. Against his enemies, this fire blazes hotter than any other, but before his followers and allies the inferno lessens to a warming glow.

In person, Valmyr is normally aloof and cold, sharp contrast to his legendary wrath. He regards most supplicants as merely loyal components in the great war machine of his faith, treating them with just enough care and devotion that they operate at the peak of their capability. When dealing with those he considers close though, Valmyr's attitude is markedly more friendly, though he opens himself fully to no one.

Velharan, the Silver Fires of Wisdom

Player: Elemental
Divine Rank: Fledgling
Domains (Portfolios): Knowledge (Philosophy), Light (Hope)
Theme: Solar deity and Kind Teacher
Alignment: Neutral Good
Abilities: Holy Benefactor
Atk/Def/HP: 2/5/3
Items/Bonuses: None
Creator: The Creator

Description
Velharan is a creature of kindness. He preaches kindness and charity above all things, and learning just below them. To him, life is sacred above all else and art and knowledge are considered holy.

Though he is a being of the light, he does not shun the darkness believing in redemption for all. After all, one is blind without the light. Until then, he shall remain patient and spread his teachings to those who will listen. In his mind, good is in the heart of every living thing, waiting for something to nourish it. He will provide that nourishment in one form or another, whether by teaching or by providing the tools to release it. But he is not naive and knows that he cannot force sentient creatures to be good. After all, slavery is evil. So instead he waits patiently for them to see his light and realise their own potential for good. In appearance, Velharan stands at six and a half feet in height and his shoulder length hair is as white as fresh snow. But he shows no signs of age, save for the wisdom in his vividly green eyes. He wears a silver robe decorated with dozens of pieces of crystal. He also wears a crown of crystal that functions like numerous prisms. At all times, he radiates a soft silver light and another, brighter light seems to shine from behind him surrounding him in an intense silver aura that refracts through the prisms of his crown into a blaze of colour.

In short: He wants everyone and everything to be good, but he won't force them, preferring to shower them in light and wisdom until they see it his way.

Vylcent

Player: ChrisClark13
Divine Rank: lesser
Domains (Portfolios): Freedom (Individuality), Light (Soul), Freedom (Liberation), Community (Teamwork)
Theme: Manifestation of Free Will
Alignment: Chaotic Good
Abilities: Time Seer
Atk/Def/HP: 5/2/3
Items/Bonuses: None
Creator: The Creator

Description
The youngest of his two elder brothers, he seeks to promote something he feels they have overlooked in their conquests of uniting the world: The individual. While they make take the stance of "what they need" or "what I want," he takes the stance of "what they want" even if it leads to bad consequences. He supports all who are sure in their actions, even if he ends up supporting two people who are fighting each other. His appearance differs from time to time based on what takes his fancy, fox one day, wolf the next, then he appears an elf or maybe a human? But it's always humanoid and he always wears light to no armor.


Deceased GodsEdit

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